Experiments

001

Multiverse

How far can I change a character's world before she stops being herself?

The ten universes

  1. Alexita crouching among roots and mushrooms in a colossal forest, with a starry portal behind her.
    01 Fantasy
  2. Alexita in a futuristic alley, with a floating drone beside her and a green portal behind.
    02 Cyber
  3. Alexita flying over a city at sunset in a magenta cape and green suit, with an energy portal.
    03 Hero
  4. Alexita in a gothic cloister at night, in a burgundy dress, hands stained with blood and the shadow of a clawed hand.
    04 Dark
  5. Alexita in a world of floating platforms with an RPG interface: health bars and a minimap.
    05 Game
  6. Alexita in a mint-green dress beside a red car, with a rainbow portal and a retro-futuristic station.
    06 Retro
  7. Alexita in a military jumpsuit in a ship's hold, among alien eggs and an orange cat.
    07 Alien
  8. Alexita in a sailor uniform with a staff and a magic circle under her feet.
    08 Anime
  9. Alexita in a plant-covered ruin, radio in hand, with a portal in the broken wall.
    09 Apocalypse
  10. Alexita floating among planets in an ivory draped gown and laurel crown, before a golden portal.
    10 God

Each universe has its chapter: the image I picked, its clip, the contact sheet of attempts and what I learned.

Universe 01

Fantasy

Fantasy was the first universe. Before I got there I had to work out what our style was: fourteen attempts. Later, with her already defined, I started the universe over from scratch, and that's where the image I picked came from.

The one I pickedF04, the one I picked for Fantasy.seed 553041 · text-to-image in ComfyUI · upscaled 2× with AnimeSharp
In motionThe same image in motion: a 10-second clip.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
553041
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25
  • Dark Fantasy Pulp Pinup v1 0.35

The prompt, as I wrote it

VERTICAL ENVIRONMENTAL THREE-QUARTER FIGURE, framed head to below knees with clear space above the head. Camera at her chest height, moderate perspective, no extreme foreshortening. Alexita steps across a low moss-covered root onto the forest path, her front knee gently bent, torso leaning forward only slightly, one hand resting on a nearby tree at natural arm's length, the other relaxed near her thigh. Both hands remain small and proportional, never thrust toward the lens. She is left of center, face almost frontal, looking ahead with curious concentration. The tall open portal fills the right middle background beside her, its rim and starfield clearly visible. Soft cool dawn with amber mushroom accents. Show enough forest around the figure to understand her route from portal to path.

House style · custom

Character lock · custom

Costume · custom

The SAME ENTRY SCENE, a human traveler arriving in an ancient teal enchanted forest through one person-sized upright oval portal rooted between two trees. Cyan inner rim and magenta outer rim surround a clearly OPEN dark violet starfield doorway, distinguishable from the forest. Mossy roots, ferns, amber mushrooms, layered trees fading into teal mist and one distant stone footbridge provide grounded depth. No dragon, no mount, no giant creature, no fighting, no transformation to another form.

Reinforcements · custom

Negative prompt · custom

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

14 attempts

Finding the style

Fourteen attempts to answer one question: what is our style? At almost every step I changed more than one thing at a time (model, LoRAs, prompt or seed), so I can't always say what caused what. I'm leaving it as it was.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. V01Discarded

    It came out cartoonish. The composition worked, but it wasn't our style. I kept it as evidence.

    Krea2 Anime Niji · seed 551001 · 22 steps
  2. V02Reference

    It got the brand's look back, but the full armor pushed the transformation from about 25% to 60–70%. I kept it as a reference.

    Giant Robots Mazinger (Krea2) · seed 552001
  3. V03Superseded

    Less armor, but the full sword was still there. Same recipe as V04: only the seed changes.

    seed 553001
  4. V04Superseded

    With another seed the shoulder pads, cape and sword came back. Two seeds with the same flaw: it wasn't chance, it was the recipe.

    seed 554001
  5. Here I stopped and said: “I don't like the style, it should be more niji.”

  6. V05Better

    Niji and Masterpiece at partial strength. Much better, but I was missing the portal.

    Niji .80 · Masterpiece .60 · seed 553001
  7. V06Portal added

    I asked for a visible portal and a V neckline, and kept V05's style.

    Same stack as V05 · seed 553001
  8. V07Test

    I added the proportions LoRA at 0.25 on top of V06. The face and outfit changed too, so I can't credit the effect to anatomy alone.

    V06 + proportions .25 · seed 553001
  9. V08Edit

    I asked for more realism only in the outfit and accessories. I edited it with a different engine, not ComfyUI: grainy leather and seams, and something also changed outside the outfit.

    Edit of V07 · imagegen (not ComfyUI)
  10. V09My favorite

    Dark Fantasy Pulp Pinup at 0.35. It's the one I prefer: it keeps the niji balance.

    Pulp .35 · seed 553001
  11. V10Test

    The same image with the LoRA at 0.65: classic fantasy shows up and the face and hair change more.

    Pulp .65 · seed 553001
  12. V11Option

    One proposal in two formats: the 4:5 and the 9:16 come from the same original. The sword hilt shows up, but the 9:16 crop cut off her right arm.

    Pulp .35 · seed 553002 · 1152×1440 master
  13. V12Option

    Three new seeds on V09's recipe, each with a 4:5 crop. The swirl, earrings, expression and guardian change.

    V09 recipe · seed 553003
  14. V13Option

    Another seed of the same recipe.

    V09 recipe · seed 553004
  15. V14Option

    Another seed of the same recipe.

    V09 recipe · seed 553005

5 attempts

Starting over, with her defined

Once I knew who she was, I restarted Fantasy with that identity: first three proposals, then variations of a single concept.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. F01Base concept

    With her already defined, I restarted Fantasy. F01 was the concept I preferred.

    Niji .80 · Masterpiece .60 · proportions .25 · Pulp .35 · seed 553031
  2. F03Discarded

    The dragon. I rejected it: no context and off proportions. I fixed the streak with a local inpaint and it worked, but that didn't fix the scene.

    seed 553033 · local inpaint (R3)
  3. F04My pick

    I asked for variations of a single concept, F01: the same entrance into the forest and the portal. This is the one I picked.

    seed 553041
  4. F05Option

    Another variation of the same entrance.

    seed 553042
  5. F06Option

    Another variation of the same entrance.

    seed 553043

What I learned

  1. “Brand style” and “degree of transformation” are two different variables. A doll can belong to The ai.doll lab in travel clothes: she doesn't need armor to look sophisticated.

    Attempts: V02, V03, V04

  2. If a flaw repeats across two seeds, it points at the recipe rather than chance. Even so, it doesn't tell me which part of the recipe causes it.

    Attempts: V03, V04

  3. Sharing the seed doesn't lock the composition if you change the model, the LoRAs or the prompt. One aspect improving doesn't mean the whole image is approved.

    Attempts: V05

  4. A result that works in the control can't be credited to what I added afterwards. V06 already had the portal; V07 only added a LoRA and changed more than I expected.

    Attempts: V06, V07

  5. A local fix can repair a flaw, but not a direction I've already rejected. F03's streak came out right and the scene still didn't work.

    Attempts: F03

The next question

With the style and her fixed, what happens when I change the whole world? That's Cyber.

Universe 02

Cyber

Cyber was the second universe: a city of rain and neon with a portal to the previous universe's forest. I started by comparing LoRAs and ended up fighting with a drone and with the length of her hair.

The one I pickedC21, the one I picked for Cyber.seed 554021 · text-to-image in ComfyUI · upscaled 2× with AnimeSharp
In motionThe same image in motion: a 10-second clip.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
554021
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25
  • FuturistKR v1 0.30

The prompt, as I wrote it

VERTICAL FULL-BODY ENVIRONMENTAL SHOT, level camera from several meters away, head and both boots included, breathing room around the figure. Alexita stands left of center with one foot a short step forward, both boots supported by the wet bridge. One hand rests on the waist-high railing; the other relaxes by her hip. Her face is nearly frontal, gaze slightly raised toward the city, quiet wonder. The complete open forest portal is offset on image-right behind her, not a halo. The sentinel hovers in clear space at image-left, well away from her hair and above the railing. A receding walkway and city windows make the scale legible, cool rainy twilight with amber service lights.

House style · custom

Character lock · custom

CYBERVERSE FIRST ARRIVAL, same scene and same traveler costume across variants. Alexita steps from the fantasy forest into a rainy inhabited megacity on a solid industrial maintenance skybridge.

Costume · custom

A continuous bright magenta-and-cyan OVAL PORTAL stands on the bridge beside her. The OPEN DOORWAY clearly reveals the mossy ancient FOREST, tree roots and amber mushrooms she just left. Outside the portal: dense tall buildings, pipes, bundled cables, tiny warm windows and distant elevated transit in blue-grey rainy dusk, NOT a forest. The bridge floor, railing and building perspective establish real human scale. Keep a visible gap between her silhouette and most of the portal opening.

One SMALL HOVERING MECHANICAL SENTINEL inspired by The Matrix, a rounded gunmetal armored head with a cluster of small red lenses and several slender jointed METALLIC CABLE TENTACLES curling beneath it, a mechanical squid silhouette. Its head is no larger than Alexita's head. Separate the machine from her face, hair and shoulders with clear open air. Complete short trailing cables visible. No wings, antennae or insect legs. No beam, scan, light cone, hologram or projection from sentinel or medallion. The sentinel just watches her; no leaf or plant in the city.

Reinforcements · custom

Negative prompt · custom

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

8 attempts

From the control to the sentinel

Eight attempts that start by comparing resources and end up fixing a drone, her hair and the engine I used.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. C01Test

    The control, with no new resources. It came out without a portal.

    Control · seed 551004
  2. C04Better

    I repeated the control with a prompt that asks for the forest inside the portal and the city outside. That time it told the transition well.

    Control with portal · seed 551004
  3. C06My favorite

    FuturistKR at 0.30. It's the direction I chose, even though the recommendation was to stay with the control.

    FuturistKR .30 · seed 551004
  4. C08Option

    Three seeds on the same recipe (C07 to C09). The camera barely changed: swapping the seed gave no variation. This is the one I fixed: the drone looked like an insect and there was a leaf scan.

    FuturistKR .30 · seed 551006
  5. C10Edit

    I asked for a Matrix-style drone, not insect-shaped, and no scan. I edited it with a different engine and got a mechanical sentinel.

    Edit of C08 · imagegen (not ComfyUI)
  6. C14Edit

    I saw her hair looked shorter than in Fantasy. The first fix left it down to her knees and I rejected it; this one trims the ends to the belt.

    Fix of C11 · imagegen (not ComfyUI)
  7. C19Superseded

    Back in ComfyUI with the same stack. Portal and scan-free sentinel were right, but next to Fantasy the hair fell too far: the “down to the waist” rule overshot.

    Niji .80 · Masterpiece .60 · proportions .25 · FuturistKR .30 · seed 551009 (R2)
  8. C21My pick

    With her identity fixed, I restarted Cyber: portal to the forest and a scan-free sentinel. This is the one I picked.

    Niji .80 · Masterpiece .60 · proportions .25 · FuturistKR .30 · seed 554021

What I learned

  1. A solid control can show you that the prompt adds more to the story than another LoRA.

    Attempts: C01, C04

  2. File name, declared compatibility and visual effect are three different things: that a LoRA exists doesn't tell me what it does.

    Attempts: C01, C06

  3. A narrative device the AI suggests isn't an invariant: I dropped the leaf scan without a second thought.

    Attempts: C08, C10

  4. If the reference already carries a drift, it spreads it even if you ask to keep the identity. And fixing it with a rigid rule (“down to the waist”) overshoots.

    Attempts: C14, C19

  5. The tool is art direction too: I switched engines without noticing and saw the finish change. From then on, ComfyUI always, unless I say otherwise.

    Attempts: C10, C14

The next question

What happens if the world doesn't ask her for a costume but for a power? That's Hero.

Universe 03

Hero

In Hero my first idea was a heroine who stops a walkway to save two people. In the end I swapped the power for flight, and the outfit mattered more than any effect.

The one I pickedH06, the one I picked. It hides one eye and the cape came out wider than I asked.seed 555083 · text-to-image in ComfyUI · upscaled 2× with AnimeSharp
In motionThe same image in motion. In the first takes her face had no expression; asking for it as a sequence brought it back. The neckline opened up and I couldn't prevent it with the prompt, and the portal ring drifted out of frame.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
555083
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25
  • KreaComics 0.25

The prompt, as I wrote it

HEROVERSE FIRST FLIGHT, ONE vertical 9:16 narrative illustration. A single adult superhero Alexita has just flown out of an open interdimensional portal above a rooftop. Her SUPERPOWER IS SELF-PROPELLED FLIGHT; BOTH FEET are visibly suspended in OPEN AIR with a clear gap above the intact rooftop parapet below. A warm sunrise over pale-stone civic towers and an inhabited modern skyline, receding streets and small distant buildings establishes human scale and altitude. No crumbling structures, no rescue crowd, no levitated rocks, no palm energy rings, no magical force lifting objects, no jetpack or wings. Flight reads through her airborne body, cape and wind, not random glowing effects.

Costume · custom

Medium-long environmental full-figure view with full head and boots, camera slightly below the heroine at a restrained angle. Alexita banks gently as she clears the rooftop, shoulders turning slightly but her FACE remains FRONTAL to viewer, both eyes readable. One arm opens sideways at chest height for balance, other arm relaxed downward; one leg extended and one bent softly behind. A clear gap of sky separates both boots from rooftop below. Heroine centered slightly right, portal to image-left behind and magenta cape arcs to image-right. Confident small smile, readable city skyline and warm dawn.

A LARGE UPRIGHT OVAL PORTAL floats behind and clearly BESIDE her, not around her head. A continuous MAGENTA outer rim and CYAN inner rim surround a readable doorway showing the BLUE-GREY RAINY CYBERPUNK CITY she just left, cables, pipes and tiny window lights. Outside is warm dry dawn. Keep enough portal interior unobstructed to recognize another world. Her cape must not cover the opening. Portal, heroine and rooftop belong to coherent spatial planes.

House style · custom

Character lock · custom

Reinforcements · custom

Negative prompt · custom

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

6 attempts

From stopping a walkway to flying

Six attempts: three of the power I rejected, and three of the new proposal with flight and a superhero suit.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. H01Discarded

    Alexita holds up a section of walkway so two civilians can escape. It came out from a high angle and the block read as rubble, not as a walkway.

    Niji .80 · Masterpiece .60 · proportions .25 · KreaComics .25 · seed 555071
  2. H03Discarded

    The hair streak came out displaced and duplicated.

    seed 555073
  3. H03 R2Discarded

    I regenerated with the frontal view written out and the streak landed in the right place, but the power still didn't read.

    seed 555074 (R2)
  4. Here I said the power didn't convince me and that I wanted more of a superhero suit.

  5. H04Option

    New proposal: flight, a continuous emerald-and-graphite suit with an emblem, gloves, boots and a magenta cape.

    Niji .80 · Masterpiece .60 · proportions .25 · KreaComics .25 · seed 555081
  6. H05Option

    The same aerial exit from the portal, with more movement.

    seed 555082
  7. H06My pick

    The one I picked, even though it hides an eye and the cape came out wider than I asked.

    seed 555083

What I learned

  1. Keeping the character doesn't mean carrying the same kind of outfit from one universe to the next.

    Attempts: H01, H04

  2. Asking for an effect (“holds up a walkway”) doesn't guarantee it reads: it came out as a block of rubble. The shape of the power matters more than the idea.

    Attempts: H01, H03 R2

  3. When the hair streak lands on the wrong side, regenerating with the frontal view written out worked better than pushing the same prompt.

    Attempts: H03, H03 R2

  4. In the clip, naming the face in the lighting instruction (“the light on her face stays as it is”) left it expressionless. Asking for the expression as a sequence worked: she squints, clenches her jaw, half a smile as she looks at the city.

The next question

Hero ended with a portal to a warm city. What happens if the next world is dark and her shadow has a will of its own? That's Dark.

Universe 04

Dark

Dark was the universe where I fought the portal the most: I wanted it to show Hero's bright city and it wouldn't give it to me.

The one I pickedDK04 R6, the one I picked. It's from the horror batch and its portal carries a real crop of Hero's city: it's one of the composites.seed 556121 · portal with a real crop of Hero's city · upscaled 2× with AnimeSharp
In motionThe same image in motion: a 10-second clip.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
556121
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25
  • Dark Fantasy Pulp Pinup v1 0.35

The prompt, as I wrote it

Reinforcements · custom

DARKVERSE — SUPERNATURAL HORROR, NOT A PERIOD FASHION PORTRAIT. A claustrophobic, decaying Gothic cloister at night, damp cracked stone, soot-black pointed arches, rotten wooden door, thin ground fog and only two nearly extinguished candles. Cold desaturated blue-black shadows, a narrow sickly pale light across Alexita's face; retain enough exposure to read eyes, hands and dress. Heavy ominous darkness in the corners, oppressive silence. Visible DARK RED BLOOD smeared across her fingers and palms, a few clear blood stains on the lower velvet bodice and skirt, a short uneven trail of blood drops on the stone floor leading from the door. Recognizable blood, NOT rose petals or red ribbons. No visible open wounds, no corpses, no dismemberment.

Full-figure environmental view, near-frontal face and readable floor. Alexita stands just inside the portal, pausing mid-step, her blood-smeared hands held low and slightly apart from her skirt, palms partly visible with normal proportions. She faces the viewer with an alert uneasy expression, not looking down coyly. A short blood-drop trail recedes toward the shut door on image-right; wrong shadow's stretched hand is high on that door. Enough scene context to connect blood, door and shadow.

On the pale stained door behind and to image-right is a sinister BLACK CAST SHADOW connected to the floor at Alexita's feet, but its pose is wrong: a bent head and a single stretched arm ending in five abnormally LONG THIN SHADOW FINGERS reaching high across the wood. The shadow is flat on the wall/door, featureless, without a second flesh body or a second colored face. Alexita's REAL hands are normal human hands kept low, far from the doorknob. Five deep scratch marks score the upper door near the shadow's fingers. The menace comes from the impossible shadow and blood traces, not from changing Alexita into a monster.

Costume · custom

At image-left behind her a REAL OPEN OVAL PORTAL remains visible with a CLEAR BRIGHT MAGENTA/CYAN MAGIC RIM. Its opening reveals the MODERN RECTANGULAR HIGH-RISE SKYLINE AND ROOFTOP of Heroverse under a distant peach dawn. The modern city interior is clearly readable, like looking into a faraway world, NOT a huge golden lamp illuminating the room. Keep the exterior Gothic room very dark and cold. Portal separated from face and shadow, no mirror, no reflection, no castle inside, no exuberant sparkles.

House style · custom

Character lock · custom

Reinforcements · custom

Negative prompt · custom

This is the prompt of the base image (DK04 R2). The final came from editing that result and compositing a real crop of Hero's city into the portal.

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

7 attempts

The portal that wouldn't fit

Seven attempts: from a shadow that wouldn't obey, to horror, to the portal with Hero's city, to a composite I rejected and starting over.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. DK01Test

    The first attempt: a gothic velvet dress and a shadow that should move ahead to the door. The cloister and dress came out, but Alexita touched the doorknob and the shadow had no will of its own.

    Niji .80 · Masterpiece .60 · proportions .25 · Pulp .35 · seed 556101
  2. Here I said: “it looks like a period photo”. I wanted blood and something gloomier.

  3. DK04 R2Option

    More horror: blood on hands, dress and floor, a damp cloister, cold light and a shadow with long fingers. The autonomous shadow still didn't work.

    seed 556121 (R2)
  4. DK04 R4Discarded

    The portal showed a night city unrelated to Hero. I fixed it with a mask: the daytime city came back, but an elliptical cut showed up inside the portal.

    Local edit in ComfyUI (R4)
  5. DK06 R5Discarded

    The best continuity test with Hero, but it was a composite with a real crop of its city.

    Composition in ComfyUI (R5)
  6. Here I said: “your composite doesn't look good, I think you'll have to generate them from scratch again”.

  7. DK07 R3Option

    I regenerated everything from scratch, with no masks or pasted images: the dark cloister and the daytime city in a single generation.

    seed 556155 (R3)
  8. DK08Option

    Another one from the regenerated batch.

    seed 556152
  9. DK04 R6My pick

    The one I picked in the end: it's from the horror batch, not the regenerated ones, and its portal uses Hero's real city.

    R6 · portal with Hero's city

What I learned

  1. That the portal shows up, shows the right place, the right time and light, and that its edge blends in are four different checks. My “warm skyline” wasn't enough.

    Attempts: DK04 R4

  2. A composite can be the best continuity test and still look wrong. Regenerating from scratch fixed the render's coherence, but didn't give me the camera, the hair or the outfit.

    Attempts: DK06 R5, DK07 R3

  3. The portal has to show the previous world as it looks from outside, not what that world had inside its own portal.

    Attempts: DK04 R4

  4. More horror is directed through the scene and the light, not by installing a LoRA.

    Attempts: DK04 R2

  5. The shadow with a will of its own never came out with any prompt; instead of insisting, I switched to horror.

    Attempts: DK01, DK04 R2

The next question

With Dark done, what happens when the world has video game rules? That's Game.

Universe 05

Game

In Game the medallion activates a save point, and I asked the model for an RPG interface. It taught me how much an interface competes with the character.

The one I pickedG03, the one I picked. The HUD came out incomplete and the labels are garbled.seed 557133 · text-to-image in ComfyUI · upscaled 2× with AnimeSharp
In motionThe same image in motion: a 10-second clip.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
557133
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25

The prompt, as I wrote it

2D ANIME RPG GAMEPLAY SCREEN WITH A CLEAR COMPLETE FOUR-PART HUD. The HUD is essential, it is NOT an art print without interface. Reserve the top corners and bottom margin for UI.

RPG HUD, SMALL AND LEGIBLE, FLAT SCREEN GRAPHICS rather than physical floating panels: top-left a compact translucent dark graphite status panel with exact short title "ALEXITA", two thin bars labeled "HP" and "MP", a heart and a small crystal symbol, NO character portrait and NO level number. Top-right one small square minimap showing one platform, a short bridge and checkpoint diamond; directly below it the exact short label "CHECKPOINT". Bottom-center exactly THREE small evenly spaced square skill slots containing simple sword, dash-arrow and round medallion symbols, with no numbers or other text. Use thin ivory borders, cyan and magenta accents. HUD occupies only about 10% of the picture, consistent screen positions, with clear 5% outer margins. No panel covers the face, dyed lock, chest, hands, boots, pedestal or the portal interior. Keep all other areas free of writing. No inventory, no menu screen, no large banner, no quest paragraphs.

Character lock · custom

House style · custom

Character lock · custom

GAMEVERSE ENVIRONMENT: a sunlit suspended stone sanctuary above a lush green valley with thin waterfalls. Alexita stands on a broad stable grass-edged geometric stone platform with clearly visible support beneath her feet. A waist-high checkpoint pedestal with one circular socket stands beside her. Her small ROUND necklace medallion activates the pedestal, causing three clean rectangular stone blocks to align into a short bridge toward a distant small floating island. A separate broken route remains in the far distance. A controlled, readable platform-game layout, no chaotic debris, no giant monsters, no sword in hands, no pixels on her face.

PORTAL ORIGIN: at IMAGE-LEFT is ONE clearly open tall OVAL cyan-magenta energy doorway. THROUGH ITS ENTIRE OPENING is the DARKVERSE she just left: dark cold Gothic stone corridor, one scratched closed wooden door, a sinister flat long-fingered shadow on that door, two small candles and a few dark-red stains on the old stone floor. That interior is DARK BLUE-BLACK and visibly different from the sunlit green game world outside. NO modern city, no skyscrapers, no starfield and no second portal inside. Integrate perspective, edge lighting and threshold naturally in the original painting. Do not paste a photograph into the opening.

Costume · custom

FULL BODY with a GENTLY LOW CAMERA angle. Alexita stands firmly on the same broad platform, one boot forward toward the bridge, hips three-quarter but her FACE FRONTAL toward viewer. Alert ready-to-move pose, both hands relaxed and low, not touching interface panels. The waist-high checkpoint pedestal is at image-right and the open portal at image-left behind her. Three aligned bridge blocks lead to a distant floating island; another broken route remains farther away. Head and boots fully inside frame.

Reinforcements · custom

Negative prompt · custom

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

4 attempts

An interface competing with her

Four attempts with health and mana bars, a minimap and a save point, all of the same scene.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. G01Discarded

    With health and mana bars, a minimap and a save point. The top HUD and the streak root failed.

    Niji .80 · Masterpiece .60 · proportions .25 · seed 557131
  2. G01 R2Better

    I moved the interface to the start of the prompt and removed “labels” from the negatives: the HUD came out more complete and the root was right.

    seed 557134 (R2)
  3. G02Discarded

    It duplicated the hair streak.

    seed 557132
  4. G03My pick

    The one I picked. It lost some HUD controls and garbled the labels, but the portal does connect Dark's cloister with the glowing platforms.

    seed 557133

What I learned

  1. A diffusion-generated HUD competes with identity and composition: the more interface, the more she was neglected.

    Attempts: G01, G01 R2

  2. A literal master prompt helps me audit what I asked for, but it doesn't guarantee that identity or the interface come out stable.

    Attempts: G02, G03

  3. The portal has to show Dark's cloister, not what Dark had inside its portal: Hero's city.

    Attempts: G03

  4. I changed the seed and the prompt at once, so I can't say what caused the improvement from G01 to G01 R2.

    Attempts: G01, G01 R2

The next question

What if the era changes but she doesn't? That's Retro.

Universe 06

Retro

Retro started as the eighties, with a cassette and a 1986 boulevard, and ended up in the atomic future of the fifties.

The one I pickedAT07, the one I picked.seed 558107 · text-to-image in ComfyUI · upscaled 2× with AnimeSharp
In motionThe same image in motion: a 10-second clip.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
558107
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25

The prompt, as I wrote it

House style · custom

FULL BODY THREE-QUARTER ENVIRONMENTAL SHOT, camera level at chest. Alexita beside the CLOSED passenger door of the coral turbine car, one hand on the chrome door handle, looking back toward viewer with torso slightly turned. Her face nearly frontal enough to show her anatomical RIGHT dyed root on IMAGE LEFT; opposite temple black. Other hand relaxed, full boots on pavement, no legs crossing. Car seen SIDE ON, strong long horizontal fins and bubble windshield. Portal clearly visible LEFT of her, not hidden by car, showing daylight green game platforms. She is outside the car, not seated. No hand touching front fender and no radio held.

House style · custom

Character lock · custom

Costume · custom

To IMAGE LEFT behind her, a tall upright oval cyan-magenta portal, its lower edge meets the pavement and the opening remains clearly readable beside her body. INSIDE THE PORTAL ONLY: a bright green grass-edged floating STONE PLATFORM, a small magenta checkpoint pedestal, a short suspended bridge and waterfalls over a lush valley, the GAMEVERSE world she just left. The opening shows that landscape directly, a continuous CLEAR DAYLIGHT LANDSCAPE from top to bottom with blue sky and white clouds, NOT a starfield, NOT a Gothic corridor, NOT a nested portal. One portal only, integrated perspective and lighting, no collage.

Outside the portal: mint-and-cream aerodynamic service station with swooping cantilever canopy, rounded glass, chrome analog fuel pumps and an atomic orbital emblem. A coral-and-ivory turbine automobile parked on the IMAGE RIGHT, long horizontal body, exaggerated rear fins, circular turbine grille and bubble windshield, realistically scaled larger than her, separated from her limbs. Distant rounded ivory domes, elegant antennas and pastel hills beneath a clear peach-blue sky. Warm late-afternoon sun, restrained cyan-magenta portal rim illumination. Clear ground plane, no floating pavement. No game UI, no text, no brands. Everything outside portal is atompunk, not synthwave cyberpunk.

House style · custom

Reinforcements · custom

Negative prompt · custom

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

7 attempts

From 1986 to atompunk

Seven attempts at the same atomic-future service station, with six different framings and poses.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. I started with a cassette and a 1986 boulevard. I said: “I imagine something more atompunk”.

  2. AT01Better

    A vacuum-tube radio and an atomic-future service station. The portal shows Game, but a starry sky crept in, and the high angle persists.

    Niji .80 · Masterpiece .60 · proportions .25 · seed 558101
  3. AT02Option

    Three framings of the same encounter (AT02 to AT04). AT02: crossing, low camera.

    seed 558102
  4. AT03Option

    The radio in a medium shot. It's the one that drifted most toward semi-realism and freckles.

    seed 558103
  5. AT04Option

    Beside the car, three-quarter view. A magenta tree showed up in the portal.

    seed 558104
  6. AT05Option

    Three more with the same stack (AT05 to AT07). AT05: the threshold and the medallion.

    seed 558105
  7. AT06Option

    With the radio by its handle. The portal got contaminated with a pump-like shape.

    seed 558106
  8. AT07My pick

    Leaning on the car (I asked for the door and got the bodywork). The one I picked.

    seed 558107

What I learned

  1. An era is expressed through architecture, materials and objects, not by changing the face or the hairstyle.

    Attempts: AT01

  2. Reinforcing the prompt isn't controlling a trait: the negatives removed neither the freckles nor the stars in the portal.

    Attempts: AT05, AT06

  3. Varying the staging doesn't guarantee the face and outfit hold: I have to check composition and identity separately.

    Attempts: AT02, AT03, AT04

  4. Changing era didn't erase the model's habits: the high angle stayed.

    Attempts: AT01

The next question

So far every world was human. What happens when the other isn't? That's Alien.

Universe 07

Alien

Alien was hard because my first concept fell short, and then a tail showed up where it shouldn't.

The one I pickedAL09, the one I picked. It's the first version: the log marks it with the hair streak flipped; its R2 fixes that.seed 559149 · text-to-image in ComfyUI · upscaled 2× with AnimeSharp
In motionThe same image in motion: a 10-second clip.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
559149
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25

The prompt, as I wrote it

House style · custom

A detailed NIJI anime illustration, vertical 9:16, wide full body view of a HUMAN WOMAN in an old spaceship corridor, with ONE ginger tabby cat and TWO dark brown leathery alien eggs on the floor.

FIRST PRIORITY, TWO ALIEN EGGS: lower right foreground contains exactly two classic Alien OVOMORPHS. Each is a simple upright pear-shaped dark olive-brown LEATHERY SAC, roughly knee-high, with moist wrinkled soft skin. Continuous opaque skin on the sides like a leathery avocado. At the very TOP are FOUR small fleshy lobes meeting in a cross-shaped slit. The first egg's top is slightly open, the second closed. Each rounded bottom rests directly on floor. The eggs are entirely organic, soft-skinned sacs. They are separate from the woman and each other.

ONE small orange-gold domestic TABBY CAT sits on the left floor beside the woman's boot, with darker ginger stripes and a light muzzle. One cat in the whole image. Natural feline anatomy, fluffy striped tail folded beside its OWN paws.

Character lock · custom

Alexita stands close to the left door jamb, LEFT palm braced on its vertical edge, RIGHT hand hovering near her medallion, body turned slightly toward the eggs and face nearly frontal with wary eyes. Both feet firmly on floor. Cat seated at her boots, looking up toward her.

Costume · custom

Setting: spacious industrial spaceship passage with dark charcoal ribbed walls, overhead conduits and flat worn metal grating. Clear empty floor surrounds her hips and legs. Rear right wall has a HIGH SMALL SEALED WINDOW: a lurking eyeless long-domed alien head and upper shoulders seen through glass, entire body in a separate room behind solid wall.

LEFT background has a vertical oval cyan-magenta ENERGY PORTAL. Inside aperture ONLY sunny mint-cream atompunk service station and a coral-red finned car parked on pavement. EMPTY SERVICE STATION: absolutely no people, no attendant, no human silhouette and no animals inside portal; only canopy, fuel pumps, car and pavement. Warm daylight through portal, cool dim green corridor.

Composition: entire figure, boots, ONE cat lower left, TWO soft leathery eggs lower right, all comfortably in frame with room around each. Medium-wide full-body shot from CHEST HEIGHT, horizontal eye line, foreground eggs offset to the right and a diagonal corridor behind. Boots and cat fully visible. Preserve human anatomy and clear silhouette.

Reinforcements · custom

Negative prompt · custom

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

9 attempts

From the garden to the nest

Nine attempts: a garden-moon that fell short, Giger's nest, the tail that wasn't hers, and the Ripley scene with the eggs and the cat.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. AL01Superseded

    A garden-moon with a seed as the anchor of the encounter. The seed turned into a butterfly.

    Niji .80 · Masterpiece .60 · proportions .25 · seed 559101
  2. Here I said: “the alien concept falls short”.

  3. AL02Superseded

    An organism-world with membranes. The creature was still an insect and the camera was too tight.

    seed 559102
  4. AL03Option

    I took the idea to Giger: a biomechanical corridor and a xenomorph. It reads as Alien, but the portal looked like a door.

    seed 559103
  5. AL04 R2Discarded

    Looking closer, a tail was growing on Alexita: it was the monster's, misattributed. I wrote a parapet into the prompt and it wasn't enough.

    seed 559114 (R2)
  6. AL04 R3Better

    I simplified the scene: the monster behind a window. The tail stopped being attributed to her.

    seed 559124 (R3)
  7. AL07 R3Test

    Ripley-inspired clothes, two eggs and an orange cat like Jonesy. The cat and uniform came out, but the eggs got ornate and a man I didn't ask for appeared in the portal.

    seed 559139 (R3)
  8. AL08 R2Better

    Three variants of the Ripley scene (AL08 to AL10). In AL08 the streak was duplicated; this is its R2, with a single root.

    seed 559158 (R2)
  9. AL09My pick

    The one I picked. It's the first version, with the hair streak flipped per the log; an R2 fixes that, and I kept this one.

    seed 559149
  10. AL10Option

    The third: she leans toward the cat.

    seed 559150

What I learned

  1. Separating in space worked better than prohibiting: “the tail doesn't touch” wasn't enough; with the monster behind a window, it was.

    Attempts: AL04 R2, AL04 R3

  2. A literal master prompt and correct metadata don't guarantee identity: in AL09 the streak came out flipped even though the rule was written down.

    Attempts: AL08 R2, AL09

  3. Negatives alone don't control how style is split between the setting, the eggs and the outfit.

    Attempts: AL07 R3

  4. A concept can work and still fail on identity: I have to check the concept and the fidelity separately.

    Attempts: AL03

  5. When a concept falls short it's not about more detail: I changed the idea, from the garden-moon to Giger's nest.

    Attempts: AL01, AL02, AL03

The next question

What if the costume is a genre and not a place? That's Anime.

Universe 08

Anime

Anime began with a question of mine: what's anime about a Japanese shrine? It ended with a magical girl.

The one I pickedAN03, the one I picked. It's the first version: the log marks it with hair that's too long; its R2 fixes that.seed 560103 · text-to-image in ComfyUI · upscaled 2× with AnimeSharp
In motionThe same image in motion. The camera pushed in more than I asked and the magic circle drifted out of frame.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
560103
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25

The prompt, as I wrote it

Character lock · custom

House style · custom

ADULT MAGICAL GIRL TRANSFORMATION, a dynamic NIJI ANIME key visual, vertical 9:16. One adult heroine is becoming a magical guardian as her round crystal necklace radiates light. Recognizable mahou-shoujo transformation vocabulary: small isolated star sparkles, luminous geometric seal beneath her boots, star-tipped crystal staff, classic blue sailor collar, blue pleated skirt and red bows. A narrative scene, not a fashion photograph.

Character lock · custom

Alexita stands firmly with both boots on the edge of the magic circle, weight on one leg, torso three-quarter and face almost frontal. Her RIGHT hand hovers near the round crystal on her chest bow. Her LEFT hand holds ONE straight staff upright beside her body; ONE star head above the hand, plain lower end near the floor. Confident guardian stance.

Costume · custom

A bright magenta-cyan magic circle lies HORIZONTAL under her boots, with fine concentric geometry and small stars, not readable text. Wind moves her hair softly, crystalline sparkles and restrained radial action lines show magical motion. Exterior is a spacious twilight-blue celestial terrace, atmospheric painted backdrop, no Japanese temple shorthand.

Behind her on IMAGE LEFT stands ONE VERTICAL OVAL CYAN-MAGENTA PORTAL, clearly separate from the horizontal magic circle. INSIDE THE PORTAL ONLY: the DARK INDUSTRIAL ALIENVERSE SPACESHIP CORRIDOR she just left, black ribbed walls, pipes and metal-grating floor; a small distant sealed observation window with an elongated alien dome behind glass, TWO leathery alien eggs on the corridor floor. Portal interior cold and dark. NOT a gas station, NOT atompunk, NOT a car, NOT a second portal. No alien objects outside portal.

WIDE full body shot from HIP HEIGHT, gentle low angle, no overhead view. Entire boots, entire straight staff and portal visible. Adult heroine occupies 65 percent of frame height. Strong diagonal silhouette, clear spatial layers, no fisheye.

Reinforcements · custom

Negative prompt · custom

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

7 attempts

The genre, not the geography

Seven attempts: an adult magical girl, the classic sailor uniform, and three more options with different poses.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. Here I asked what was anime about a Japanese shrine scene. I switched to a magical girl.

  2. AN01Test

    An adult magical girl with medallion, staff, dress and magic circle. The portal goes back to Alien's corridor. It brought winged ornaments and a many-rayed star I didn't ask for.

    Niji .80 · Masterpiece .60 · proportions .25 · seed 560101
  3. AN02Discarded

    I asked for the classic sailor uniform. Her hair mixed with a ribbon down to the floor, and there was a double staff.

    seed 560102
  4. AN02 R2Better

    I removed the long ribbons and simplified the object: no wings, no double staff.

    seed 560112 (R2)
  5. AN03My pick

    The one I picked, among the three new ones (AN03 to AN05). It's the guardian pose, with the long hair the log flags; between this and its R2 I kept the first.

    seed 560103
  6. AN03 R2Better

    I removed the outfit's proper name from the prompt and reinforced a compact hair outline: better length and correct root. I don't know if it was that or the seed, because I changed both.

    seed 560113 (R2)
  7. AN04Option

    Landing. She came out kneeling, without the spread feet I asked for.

    seed 560104
  8. AN05Option

    A discreet turn. The magic circle gets cropped.

    seed 560105

What I learned

  1. Genre gives more recognition than setting: a magical girl reads as anime; a shrine doesn't.

    Attempts: AN01

  2. Changing the clothing's iconography doesn't license changing the face or hairstyle: the costume is Sailor Moon's; the identity is Alexita's.

    Attempts: AN02, AN02 R2

  3. I don't know whether R2 improved because of the prompt change or the seed: I changed both at once.

    Attempts: AN03, AN03 R2

The next question

The next world isn't pretty anymore. What does real destruction look like? That's Apocalypse.

Universe 09

Apocalypse

In Apocalypse I asked for the ruin to be real and not a dirt texture. There the problem was, again, the side of the hair streak.

The one I pickedAP04, the one I picked. It's the first version: the log marks it with the streak on both sides; its R2 fixes that.seed 561104 · text-to-image in ComfyUI · upscaled 2× with AnimeSharp
In motionThe same image in motion: a 10-second clip.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
561104
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25

The prompt, as I wrote it

Severely COLLAPSED RADIO STATION, huge broken walls, RUSTED DESTROYED EQUIPMENT, roots breaking concrete.

House style · custom

POST-APOCALYPTIC SURVIVAL, 'THE LAST SIGNAL'. A narrative NIJI ANIME illustration, vertical 9:16. One adult Alexita has just crossed a portal into an abandoned radio station in a ruined city reclaimed by vegetation. She stops to listen to a small handheld radio. Hope within desolation, no fashion photoshoot.

Character lock · custom

Costume · custom

ACTION: Alexita steps carefully over a low fallen concrete beam with one boot raised, moving diagonally toward the viewer. RIGHT hand holds a small rectangular radio beside her shoulder; LEFT hand lightly steadies the backpack strap. Her torso is three-quarter, face almost frontal. WIDE FULL BODY shot from low hip height, ruined station roof open to the sky, broad empty space around her silhouette. Portal behind on image left fully readable.

ENVIRONMENT: EXTREME DECADES-OLD ABANDONMENT. The radio station is a skeletal ruin, HALF THE ROOF COLLAPSED, ragged broken concrete slabs with exposed rusted rebar, large heaps of fractured masonry, snapped cables hanging loose, crushed control consoles with shattered dark screens and missing panels, thick orange rust and flaking paint. Jagged empty window openings, NO intact glass. Damp black water stains streak cracked walls. Thick roots physically split concrete and wrap broken equipment, dense moss and ferns engulf the debris. Beyond the missing wall: hollow abandoned building shells with collapsed floors, ruined skyline and a snapped radio mast. Destruction visible at architectural scale, not just dirt on clean buildings. Dusty amber light crosses heavy grey haze through roof holes. Desaturated moss green, rust orange, charcoal. The ruin fills at least half of the composition, with clear layered depth. Clothes remain wearable and face recognizable; environment is much more destroyed than the heroine.

PORTAL: one clearly visible VERTICAL OVAL CYAN-MAGENTA energy portal behind Alexita on IMAGE LEFT. INSIDE THE PORTAL is the world she just left: BLUE TWILIGHT STONE TERRACE, a luminous HORIZONTAL geometric MAGIC CIRCLE on its stone pavement, tiny star sparkles. Interior visibly different from the warm ruined exterior. No spaceship corridor, no eggs, no alien, no second portal. The magic circle exists ONLY inside the portal.

Reinforcements · custom

Negative prompt · custom

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

6 attempts

From dirt to destruction

Six attempts: the last signal with a hand-crank radio, extreme wear, and the streak fixes.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. AP01Test

    The last signal: a hand-crank radio in a ruin, with the portal to Anime's terrace. Camouflage and shiny skin persisted.

    Niji .80 · Masterpiece .60 · proportions .25 · seed 561101
  2. Here I asked for more wear. I went from decorative dirt to structural destruction: holes in the architecture, dead machines, roots breaking the concrete.

  3. AP02Discarded

    Three of the first four came out with the streak on both sides; this was one.

    seed 561102
  4. AP02 R2Better

    With the fix written out explicitly, the streak landed on the right side.

    seed 561112 (R2)
  5. AP03 R3Better

    AP03 and its R2 failed on the streak; the third time it worked. There's a cable on the radio I didn't ask for.

    seed 561123 (R3)
  6. AP04My pick

    The one I picked. It's the first version, with the streak on both sides per the log; a fixed R2 exists and I kept this one.

    seed 561104
  7. AP04 R2Better

    The fix: a single root, a foot on a piece of rubble and a clear portal.

    seed 561114 (R2)

What I learned

  1. The scale of the damage matters: going from decorative dirt to structural destruction changed the whole world.

    Attempts: AP01, AP03 R3

  2. Three of the first four renders came out with the streak on both sides. The written fix worked, but each fix is a new generation, not a retouch.

    Attempts: AP02, AP02 R2

  3. With so much ruin, the portal got contaminated: closed architecture crept into its interior.

    Attempts: AP04

The next question

The last one: how far can I raise her scale without her ceasing to be her? That's God.

Universe 10

God

God is the last universe. Here I transformed the outfit and the scale, but not the identity: the goddess had to remain Alexita.

The one I pickedGD05, the one I picked.seed 562105 · text-to-image in ComfyUI · upscaled 2× with AnimeSharp
In motionThe same image in motion: a 10-second clip.MiniMax H3 · 10 s · 2k, reduced to 720p
PromptSee the prompt I used
Model
Krea2 EH v2 (fp8)
seed
562105
steps
22
CFG
1
sampler
euler · simple
size
864×1536

LoRAs

  • Niji Sweet Spot v2 0.80
  • Masterpiece v5.1 0.60
  • Hips & narrow waist v1 0.25

The prompt, as I wrote it

Character lock · custom

House style · custom

GODVERSE: ALEXITA, GODDESS OF THRESHOLDS. Epic niji anime key visual in vertical 9:16. An adult goddess levitates above fractured obsidian in a vast cosmic sanctuary, opening a portal with a graceful hand gesture. Celestial scale, a narrative illustration, not cosplay photography.

Character lock · custom

Costume · custom

POSE AND MAGIC: Alexita turns her torso gently toward the portal on image left, face turned back nearly frontal toward viewer, her RIGHT hand raised near shoulder releasing tiny isolated sparkles, LEFT hand lowered and relaxed. One knee bent in a graceful diagonal floating pose, gown hem lifting slightly but remaining opaque and modest. FULL BODY three-quarter composition from waist height with ample space around her, portal interior clear. Exactly ONE small round medallion rests normally on her chest on its necklace, never floating or held. Both hands empty. Fine light threads connect fingertips to portal rim. One delicate laurel diadem, no crown on portal.

COSMIC ENVIRONMENT: huge intersecting golden orbital rings sweep across the deep indigo heavens far behind her, with three small suspended planetary worlds at different depths. A fractured black obsidian platform beneath her breaks into floating slabs over a luminous cosmic abyss. Strong sense of impossible immense scale, foreground stones, goddess middle ground, distant rings and worlds. Restrained cyan and magenta light, gold ivory and black costume, deep space backdrop, soft painted nebulae.

PORTAL CONTINUITY: ONE enormous VERTICAL OVAL cyan-magenta portal stands behind her on IMAGE LEFT, distinct from the thin distant golden orbital rings. INSIDE THE PORTAL ONLY is the APOCALYPSEVERSE RADIO STATION she just left: ruined concrete walls with huge holes, exposed rusty rebar, tangled roots, old RUSTED CONTROL CONSOLES WITH SHATTERED SCREENS, rubble and vegetation. Readable daylight ruined room, NOT outer space inside the portal. NO magic circle inside portal, no stone temple, no alien corridor. Rusted equipment exists ONLY inside portal; outside is cosmic obsidian.

Reinforcements · custom

Negative prompt · custom

The scene and the settings are all here. What's marked as custom is mine: the part of the recipe I'm still building.

5 attempts

From warrior to Olympian goddess

Five attempts: from an armored warrior to a goddess in an ivory chiton, and three options of the same gesture.

Each frame is an attempt. ✕ discarded · ✓ better · + added · ♥ my favorite · ★ my pick · – test or option.
  1. GD01Discarded

    An armored warrior with a portal to Apocalypse's station. It duplicated the medallion and the crown got merged into the portal frame.

    Niji .80 · Masterpiece .60 · proportions .25 · seed 562101
  2. Here I said the armor was fantasy and that I wanted an Olympian outfit.

  3. GD02Better

    A draped ivory chiton, laurel and sandals, with a single medallion on the necklace. It added gems and wide bracelets I didn't ask for.

    seed 562102
  4. GD03Option

    Three Olympian options of the same concept (GD03 to GD05). GD03: an opening gesture.

    seed 562103
  5. GD04Option

    Frontal with arms open. The apparent chest volume changed.

    seed 562104
  6. GD05My pick

    A diagonal turn. The one I picked, with more curls and reflections behind.

    seed 562105

What I learned

  1. In the last universe I transformed the outfit and the scale, not the identity: the goddess is Alexita in different clothes and a different scale.

    Attempts: GD01, GD02

  2. The armor gave her a fantasy look, not a goddess look: the Olympian chiton read better.

    Attempts: GD01, GD02

  3. Every regeneration changes more than what I ask for: GD02 fixed the floating medallion and brought gems and bracelets.

    Attempts: GD02

  4. The portal has to show the previous world, the ruined station, and not the previous portal's circle.

    Attempts: GD01

The next question

With all ten done, what happens when I put every world into a single image? That was the collage.

Closing

All ten together

With all ten universes done, I put together a collage: the ten originals in a single image, with GD02 in the center. I built it in ComfyUI, with no diffusion or mirroring.

The collageCG01, the collage of the ten universes. It isn't a universe 11.composition in ComfyUI · 1800×3200, upscaled 2× with AnimeSharp

What kept repeating

  1. In almost every universe the high camera angle persisted, even though I changed the prompt, the era and the scene.

  2. The side of the hair streak was the most repeated failure: it got duplicated, flipped or moved in Fantasy, Hero, Dark, Game, Alien and Apocalypse.

  3. The portal ties the universes together: each one had to show the previous world, and in Dark and Game I had to fix it.

  4. Every fix is a new generation: it never recovers the exact pixels or details of the previous one.

Back to the ten universes